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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, December 27, 2013

The Hunger Games: Mockingjay by Suzanne Collins

"If we burn you burn with us."

Katniss Everdeen has survived the Hunger Games twice. But she's still not safe. A revolution is unfolding, and everyone, it seems, has had a hand in the carefully laid plans - everyone except Katniss.

And yet she must play the most vital part in the final battle. Katniss must become their Mockingjay - the symbol of the rebellion - no matter what the personal cost.

I have loved and truly enjoyed every single book in the Hunger Games trilogy and I think it really develops as a story. The first time I read Mockingjay I found it very confusing and hard to understand... but reading it again I properly understood it and it made a great book; it was much better the second time round, I thought. There should be more books like the Hunger Games, it's a truly amazing trilogy! It's sad and depressing but at the same time a really enjoyable book. I think I could read them again. Not any time soon but I think they're the kind of books you can read over and over and over and they never get dull.

It's great fun to re-read them again and re-live all the moments of the Hunger Games. I can imagine it getting as big as Twilight, if it isn't already there. It's sad that it's only a trilogy and there aren't going to be any more. I was compelled the whole way through it, although there were moments I thought I was just going to stop reading it because I had already read it and I have so many other books; I then picked up the book and it was like I wasn't in my own living room anymore - I was wherever Katniss Everden was, I was Katniss Everdeen, The Girl On Fire.

You get so caught up in reading the Hunger Games it's like the real world doesn't exist anymore, the Hunger Games is the real world. And it's very rare to get a book that actually does that. It's very rare to get so lost in a book to the extent that you feel you are actually the one experiencing everything that you're reading. And that's what I love most about the Hunger Games.

I think anyone who hasn't already read them should definitely read them, and anyone who has read them and enjoyed them should definitely think about re-reading them because the experience is just as satisfying the second time round. I would rate the entire trilogy 5 stars!! Without a doubt.

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Monday, April 2, 2012

'Hunger Games' feeds Andy Cohen's reality passion

What's not to love about The Hunger Games?

Andy Cohen read 'The Hunger Games' during a flight from L.A. to New York and fell in love with the book. Bravo Media

Andy Cohen read 'The Hunger Games' during a flight from L.A. to New York and fell in love with the book.

Bravo Media

Andy Cohen read 'The Hunger Games' during a flight from L.A. to New York and fell in love with the book.

A friend in L.A. gave me the book at dinner one night and told me to read it. He wouldn't say what it was about, "Just READ IT. I promise you'll love it." The next day I flew home and read it cover to cover from LAX to JFK, and finished in the car to my apartment. I was instantly obsessed, quickly doodling "Down with the Capitol!" at work, and had the other two books in the trilogy by the next morning.

The series has something for everyone, from a fully realized vision of the future, a commentary on war and government, a fantastic love triangle, and an incredible take on reality TV. But I think the idea of The Hunger Games as reality show is what really sucked me in.

Suzanne Collins has produced in her books a combination of the Olympics and all three of CBS' biggest hit reality franchises: The Amazing Race, Survivor and Big Brother, with death and murder thrown in as the ultimate in horrific reality-show twists. There's no way a show like that wouldn't capture the attention of entire countries.

Her show-within-a-book is so well thought out, and it contains an incredible underlying truth about propaganda and how reality shows are produced, edited and spoon-fed to consumers hungry for more. (And I might have secretly fantasized once or twice about what a Real Housewives of The Hunger Games show would look like, and which housewife would come out the victor.)

Oh, and doesn't Suzanne Collins have a fantastic eye for fashion? Where does she come up with the clothes?

Catching Fire proved to me just as great as the first book, and I really got into the love triangle. Alas, as sweet as Peeta is, I think I'm more on Team Gale. In truth, I found myself thinking a lot about Finnick as I went on, and by the time he went nuts in Mockingjay, I was feeling like he was my boo.

Ahhh, Mockingjay. I was so excited to read it and wanted it to last forever, so I forced myself to put it down every 50 pages. I sadly was a bit disappointed by the final installment, though I was OK with how we left Katniss at the end.

I can't wait for the films so I can go back to District 12 again and see how the reality show works on the big screen. And I want a Katniss doll, please. And a Finnick doll.

See you at the movies. And May the Odds Be Ever in Your Favor!

Contributing: Andy Cohen is executive producer of The Real Housewives and Top Chef franchises and host of Watch What Happens: Live on Bravo. His memoir, Most Talkative: Stories From the Front Lines of Pop Culture, will be published in May.

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Friday, March 30, 2012

'Hunger Games' fans switch arenas from page to screen

What is it about The Hunger Games that has made it the hottest teen fiction series since Harry Potter and Twilight? We went to the source and found three avid and articulate fans — ages 17 to 74 — to tell us. They love Suzanne Collins' best-selling dystopian trilogy about a future dictatorship in which teens, primped by stylists and costume designers, are forced to fight to the death on TV. And they're just as excited about the highly anticipated movie version of the first book, starring Jennifer Lawrence as heroine Katniss Everdeen. It opens Friday.

Jennifer Lawrence plays heroine Katniss Everdeen in 'The Hunger Games,' out Friday. By Murray Close, Lionsgate

Jennifer Lawrence plays heroine Katniss Everdeen in 'The Hunger Games,' out Friday.

By Murray Close, Lionsgate

Jennifer Lawrence plays heroine Katniss Everdeen in 'The Hunger Games,' out Friday.

'It's not so far-fetched'

On a recent Friday night in Westport, Conn., Melanie Mignucci has joined 120 kids at the Westport Public Library's sold-out Hunger Games tribute, a combination costume party/rock concert/trivia quiz/simulated survival game.

Dressed up as a "gamemaker," Mignucci, who works part time at the library, sternly dispatches bands of kids off to the book stacks, armed with cardboard shields and Nerf-ball weapons.

"It is amazing to see all these kids not only reading but spending their Friday night at a library, totally immersed in this fictional world," she says. "It shows how a book has the power to transport its reader into another world."

26 million: Copies in print of the trilogy (The Hunger Games, Catching Fire and Mockingjay) and movie tie-in books.

200,000: First printing of the first book in 2008.

191: Ranking on USA TODAY’s Best-Selling Books list for The Hunger Games a week after its release in September 2008. It didn’t crack the top 50 until Catching Fire, the second book, was published a year later.

12: Consecutive weeks, starting Dec. 29, 2011, that The Hunger Games has been No. 1 on USA TODAY’s list.

9: Weeks in 2012 that the three books in the trilogy have swept the top three spots on USA TODAY’s list, including this week’s.

Mignucci, 18, confesses she discovered The Hunger Games belatedly this winter, more than three years after the first book was published.

She loves to read. She started Harry Potter when she was only 6 ("It's really not that complicated," she says) but thought the love story in Twilight was "infantile." As a high school senior and fan of writers like Vladimir Nabokov (Lolita), she figured she had outgrown popular young-adult novels.

Then Mignucci met Katniss Everdeen, Collins' teen narrator and heroine who volunteers to take her younger sister's place in the kill-or-be-killed games.

"I'm so happy there's a female character getting stuff done in mainstream fiction," Mignucci says. "The plot revolves around her and her family's survival and sticking it to the Capitol," the seat of power in the dictatorship.

Mignucci was hooked by the dystopian world Collins creates.

"It's world that really could happen," she says. "Not that I see it happening, but you can imagine what if it did happen, especially how entertainment became a source of pacification for society."

To which she adds, "Brave New World, anyone?" a reference to Aldous Huxley's 1932 classic, which happens to be one of the 16 titles on the Westport Library's list of dystopian fiction. (Teen services librarian Jaina Lewis says kids are constantly asking, "What else is there like The Hunger Games?")

Mignucci, who hopes to join the Peace Corps and become a writer after college (she has been accepted at Bard and is waiting to hear from Barnard and Brown), sees the story as a blend of "gritty realism with a twist of the unthinkable. But in reality, it's not so far-fetched, considering today's oppressive regimes. The only real hint of fantasy is that the violence is gladiatorial in nature, and not a fact of life."

She acknowledges that the premise of the games — kids killing kids — could trouble younger readers, "but I'm 18. I've played video games more violent than The Hunger Games. I've seen a lot of war coverage on TV."

Her one fear about the movie: "I hope it doesn't facilitate a Team Peeta/Team Gale split," referring to the two boys (Josh Hutcherson and Liam Hemsworth in the movie) who are rivals for Kastniss' attention and loyalty. "That would be so annoying. In the book, the romance is secondary. I love that. It's not just about finding the right boy."

A guy who can 'relate'

Rafe Singer, 17, a high school senior in Scottsdale, Ariz., discovered The Hunger Games a few months after the first book was published in 2008 when a friend told him, "You've got to read this killer story."

He fell for what he calls its "exciting pace," a "break from the slow books I read for school," such as Hawthorne's The Scarlet Letter and Flaubert's Madame Bovary. (Scores of high schools have added The Hunger Games to their reading lists.)

"It's a well-known fact among my friends," Singer says, "that if you want to go to bed while reading The Hunger Games, you have to stop in the middle of a chapter, because if you finish one chapter, you have to start the next."

After reading the entire series, he says the evil President Snow (Donald Sutherland in the movie) is "someone I love to hate." But his favorite character is Katniss, "of course."

She's "incredibly brave," says Singer, who's considering a military career in aeronautics and has been accepted to the University of Arizona and Arizona State and is waiting to hear from West Point and the Air Force Academy. "I think her drive to be the father figure and be strong for everyone around her makes her one of the few female characters I can relate to at all. Plus, any girl who knows how to use a bow and arrow is attractive." (No, he adds, he hasn't met anyone like that in Scottsdale.)

As a "guy," he says, "the violence is pretty exciting," but on a "deeper note, the implications of controlling governments and reality TV are more interesting than other themes in popular novels lately."

Such as? "Sparkly vampires," he says and laughs.

Singer and friends already have tickets for the midnight movie release. He's eager to see how the film, rated PG-13, handles the violence, as well as Katniss' "inner struggles. She's an extremely introverted girl, so portraying all her emotions and thoughts and planning will be hard."

Singer loved Hugo, Martin Scorsese's film adaptation of Brian Selznick's illustrated book The Invention of Hugo Cabret. But after reading The Iliad, he was disappointed by Troy, starring Brad Pitt. "If they actually just followed Homer's writing, especially with all the gods flying down midbattle, the movie would have been 10 times more intense."

Strong female character

Rosemary Shearer, 74, has always been an adventurous reader. In the summer before ninth grade in Ames, Iowa, she read and enjoyed Herman Wouk's 1951 military drama, The Caine Mutiny, to the dismay of her teacher.

"She was shocked I would read something with swear words in it," Shearer recalls. "I had to find another book …something dull."

So when her daughter, 49, an education professor; her daughter-in-law, 50, a former school librarian; and her 11-year-old grandson all raved about The Hunger Games, she decided to try it a few months ago. "I raced through all three books in one weekend," she says. "My husband and son-in-law experienced the same thing, to their surprise."

She loves the series' "strong female characterization." In fiction, she says, "women are usually a sidebar to a muscle-bound hero. Katniss did it all. She was willing to lay down her life for a loved one."

Shearer, the retired manager of a land trust for the Superstition Mountains in Pinal County, Ariz., writes book reviews, under the pen name Roz Shea, for Bookreporter.com, a website for book discussions.

As a critic, she thought some of the violence in the second book, Catching Fire, was "a bit gratuitous." As a grandmother, "I kept thinking that this was a bit too graphic for young readers." But she also notes that the "fictionalized violence is close to the reality during the Roman Empire." After all, "Hunger Games is a post-apocalyptic version of gladiator games."

(Collins, in a 2009 interview with USA TODAY, said the idea for the series came to her one night when she was channel-surfing between reality shows and news coverage of the war in Iraq: "On one channel, young people were competing for money. On the next channel, young people were fighting for their lives. I was tired, and the ideas merged.")

Shearer has high hopes for the movie. "It seems to have a great cast, especially the adult actors. I'm counting on it to be a big-budget blockbuster entertainment — if they stick to the plot."

But "if they take liberties with the story line," she warns, "all the kids who've read the books will hate it."

For more information about reprints & permissions, visit our FAQ's. To report corrections and clarifications, contact Standards Editor Brent Jones. For publication consideration in the newspaper, send comments to letters@usatoday.com. Include name, phone number, city and state for verification. To view our corrections, go to corrections.usatoday.com.

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Tuesday, August 9, 2011

Review-a-Day for Sat, Aug 6: Extra Lives: Why Video Games Matter (Vintage)

by Tom Bissell A review by Nathan Weatherford

Tom Bissell has played a lot of video games over the course of his life. Luckily, this obsession has clearly not hurt his writing or sense of humor. Throughout Extra Lives, Bissell ably intertwines intellectual questions and uproarious anecdotes from his experiences playing video games and his interactions with those who make them. The result is an in-depth look at the struggles that go into both developing and playing these games (which are taking up more and more of our leisure time -- and income), as seen through the eyes of someone who has an appropriately uneasy relationship with his own particular version of this obsession.

While Bissell makes it clear that he has been playing video games since childhood, all of these essays deal specifically with games that have come out in the last 10 to 15 years. Video games have obviously made giant evolutionary leaps from the days of playing Donkey Kong in the arcade, and, indeed, many of Bissell's musings on the subject would not have been imaginable at the outset of the video-gaming era. What was once a potentially frustrating and challenging pastime -- whose main requirements were an ability to memorize patterns and be quick on the joystick -- has now become capable of transporting us to massive worlds, enveloping us in gripping storylines, and scaring us as much as (or more than) any horror film. In Bissell's mind, there's no question that video games have become their own art form. But, what this particular art form does that no film, book, or painting can do is still up for debate, as is how best to navigate the various conceptual pitfalls specific to the form.

One struggle at the heart of modern video game development that I found quite fascinating is the tug-of-war between narrative and ludonarrative. The narrative in video games is the overarching plot that guides the player through the game, usually dispensed through cut scenes in modern games. The ludonarrative is the part of the story that is created through the player's own gameplay. Here's the conundrum: give the game too much narrative, and the player will lose interest quickly, since they didn't buy the video game to watch a movie that they have absolutely no control over; but, at the opposite end, with too much ludonarrative, it's impossible to maintain any coherent dramatic arc or emotional investment in characters. And if this balance wasn't enough to contend with, there's also the possibility of the narrative and ludonarrative being in direct conflict with each other.

Bissell mentions an essay by Clint Hocking (current creative director at LucasArts and former creative director for Ubisoft Montreal) in which Hocking coins the term "ludonarrative dissonance" in reference to the video game Bioshock. In Hocking's opinion, Bioshock's gameplay promotes self-interest above all else (i.e. siphoning life out of innocent characters to make your own character that much stronger in the game, enabling you to progress through the game that much more easily), but its narrative constantly presents selflessness as the guiding theme of the story. Thus, as the game's character, you are compelled to act selflessly in the narrative, regardless of how selfishly you act in the ludonarrative that you're creating as you play -- a basic aesthetic hypocrisy that constantly distracts from the world of the game, and a hypocrisy that not only doesn't but can't exist in books or films. My respect for the careful art of video game development increased exponentially after learning about these and myriad other constraints inherent to the field.

But Extra Lives contains a great deal more than philosophical ruminations about video games (and I promise that Bissell explains ludonarrative much more effectively and hilariously than I have here). Bissell has conversations with some of the best video game developers in the field, tells stories about his personal experiences losing himself in games such as Grand Theft Auto IV and Fallout 3, and has constant internal arguments about whether or not the extraordinary number of hours he's dedicated to these and many other games over the years have been worth it -- and if not, why he keeps feeling compelled to lose himself in them time and again.

Both a highly informative survey of the modern video game world and a refreshingly honest look at one man's trials and tribulations with the medium, Extra Lives is a thoroughly engaging read, one that inveterate gamers would do well to put their controllers down for -- and one that could occasion newcomers to pick up those controllers for the first time.

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